Deliver Us The Moon was released in 2019 and at the time this title went a little under my radar. Despite being well accepted by the general public, one of his complaints about it was its longevity and its conclusion, which left many questions unanswered. With the release date of its successor, Deliver Us Mars, approaching, I decided within 1 week to embark on this journey and finish both titles.
In fact, Deliver Us The Moon is a somewhat short, but super interesting adventure, set in a dystopian future, but still nothing unreasonable, especially with all the environmental changes we have been witnessing in recent years. Its successor takes its history and outlines its continuation, answering all the questions left unanswered.
The player thus has the possibility of following the life of the astronaut, although with not much experience, Kathy Johanson, presents herself as the youngest of the expedition that aims to visit the red planet. The idea of this visit stems from the need to reach the site where the camp is located with a kind of technologically advanced vessel, called ARKs. Unfortunately, the camp was captured by a group with no good intentions for the project that aims to try to the planet Earth.
Kathy’s intentions are somewhat masked by her personal life, as her father is part of the group that took over the ARKs. The way the story unfolds is quite appealing, with some flashbacks of Kathy’s life with her family, letting the bonds between the two characters show clearly, and revealing little by little what really happened on Earth. However, I felt it could have been put to better use and not so centered. It even became a little personal. It is indeed interesting to have interactions with other people, rather than just access to logs, or flashbacks to the story, however, some characters were little explored.
The action is fairly linear and with little room for exploration, however, there are puzzles and occasional platforming and climbing sections. This was also another new aspect presented in this title, the broader mobility that Kathy presents, giving the player the possibility to venture through steep walls, just like Tomb Raider. The puzzles just involve connecting laser beams to open doors. Although they are not the most difficult type of puzzle, they do involve some strategy in positioning the different devices.
What surprised me the most about this adventure was without a doubt the environment and visuals. The landscape during the moments on foot on the red planet are breathtaking, and the moments inside the ship where there is even the need to press the ship’s buttons to make it fly, make everything quite immersive for the player. Not everything is perfect in the graphic field, the character models have some problems, mainly in terms of hair, facial hair, facial expressions, and character animations.
If you are a fan of sci-fi stories and are thinking of playing Deliver Us Mars I strongly advise you to play its predecessor. It is possible to take better advantage of the story that, although not memorable, is quite satisfying.
[This review is based on a retail build of the game for Steam acquired by me]