Potata: Fairy flower is presented by the Potata Company studios and tells the adventure of Potata, a young witch who yearns for adventures. This is a platform side-scroller title with very appealing graphics, but with gameplay that falls short of expectations.
Potata is a young witch, whose interest in fairies and flowers distracts her from daily duties. With a very keen sense of exploration, she often finds herself in “trouble” for not being able to contain his curiosity. After picking a flower, it unleashes a feeling of irritation among the inhabitants of the forest about itself and is not viewed with good eyes. While Potata’s feeling about the forest remains, the forest itself sees it as a kind of enemy.
The adventure begins with a simple request from his mother to look for soup ingredients in the forest. This is because her fox friend is ill and needs something to help her heal. Full of good intentions, Potata ventures through the forest. The story unfolds with small text boxes, featuring a rather fearless but somewhat naive protagonist and future events help to teach her the realities of life as a witch and as a forest dweller.
Regarding the controls, they are quite simple, but with some problems in their application. Sometimes the jumps do not register the character, failing for example stairs and other objects of the scenery and the collisions are sometimes quite bad. The save points are a little confusing, which can translate into certain moments of frustration. The “coin”, which is collected during the adventure, is used to buy “items”, like for example more life, but they also serve to save the game between levels. However, imagine that one of the sections of the level took some time to complete, and the player for some reason didn’t save his progress, because he didn’t have enough coins or even by forgetting, if in the meantime, he lost all his life point, you will have to return to the last “save point”.
In terms of puzzles, this is really a tough nut to crack. In fact, the opportunity is given to ask for help in completing the puzzle, however, it is necessary to use the currency as an exchange. And it is not as cheap as that. The problem is that there is no instruction or type of logic for the puzzles presented, which leaves the player completely lost.
On the positive note, the game uses the shortest or longest jump mechanics, with a simple touch of the jump button or if you keep the button pressed. This provides a sense of adaptation for each player and the different playstyles.
There are also some levels of complexity added as the levels are completed. New mechanics added to the elements previously presented, such as a sword and certain bomb-like objects that allow removing walls from the path. Which brings a brief breeze from Metroidvania mechanics.
Potata: fairy flower presented some important problems. He has interesting ideas, but virtually none of them are very original. Although it is appealing in graphic terms, as the adventure progresses the monotony is the watchword. It works well as a platform title, but it doesn’t offer a functional puzzle system.
[This review is based on a retail build of the game provided by Potata Company.]